developer
America’s Army 3 Has Rough Launch, Development Team Canned
incognito84 writes “The development team responsible for the creation of the freeware game America’s Army 3 has been canned, days after the launch of the highly flawed game, which was distributed mostly via Steam. ‘The anonymous America’s Army 3 developers in touch with Kotaku unsurprisingly didn’t sound too pleased with the current situation, venting that “a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.’ The game’s launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward. One of the developers made a post on the official forums saying they were ‘effectively stabbed in the back,’ and that much of the funding was filtered to the bureaucracy. A patch has been released to address some of the game’s issues.”
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Google Chrome Developers On Browser Security
CowboyRobot writes “Developers of Google’s Chrome browser have spoken up in an article describing their approach to keeping the browser secure, focusing on minimizing the frequency, duration, and severity of exposure. One tool Chrome uses is a recently open-sourced update distribution application called ‘Omaha.’ ‘Omaha automatically checks for software updates every five hours. When a new update is available, a fraction of clients are told about it, based on a probability set by the team. This probability lets the team verify the quality of the release before informing all clients.’”
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Google Chrome Developers On Browser Security
CowboyRobot writes “Developers of Google’s Chrome browser have spoken up in an article describing their approach to keeping the browser secure, focusing on minimizing the frequency, duration, and severity of exposure. One tool Chrome uses is a recently open-sourced update distribution application called ‘Omaha.’ ‘Omaha automatically checks for software updates every five hours. When a new update is available, a fraction of clients are told about it, based on a probability set by the team. This probability lets the team verify the quality of the release before informing all clients.’”
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iPhone Shakes Up the Video Game Industry
Hugh Pickens writes “Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. ‘It’s got everything you need to be a game changer,’ said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony’s (50 million) and Nintendo’s (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they’d find on a typical dedicated game console. While an ordinary top-of-the-line game for M|cr0s0ft’s Xbox 360 sells for about , and one for Nintendo’s DS about , a top-of-the-line iPhone game typically sells for no more than . With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. ‘You have to think differently,’ says Young. ‘It’s redefining what it means to be a publisher in this world.’”
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Eight Top Free Downloads for Palm Pre
The Pre, Palm’s first device to run the brand new webOS mobile operating system, just hit the U.S. market, but application developers are already working studiously away on Pre apps to populate the company’s equally new app store, the Pre “App Catalog.”
New Digg API Features and More Developer Control
Digg introduces some additions to the Digg API and helps developers create even more useful applications using Digg data.
5 Amazing HTML5 Features to Look Forward to
Since the release of the first draft in 2008, most major browsers (yes including IE8) implemented some of the features proposed in this draft and it is already generating a lot of interest from developers.
Digg API changes could mean profit for developers
The most major one being that the company has let up on its use for commercial applications, meaning that developers will be able to create services that take advantage of Digg’s content and community without first having to ask for permission from the company. This includes pulling in content from the service and either charging to do so, or …
HTML 5 Takes Aim At Flash and Silverlight
snydeq writes “While Adobe, M|cr0s0ft, and Sun duke it out with proprietary technologies for implementing multimedia on the Web, HTML 5 has the potential to eat these vendors’ lunches, offering Web experiences based on an industry standard. In fact, one expressed goal of the standard is to move the Web away from proprietary technologies such as Flash, Silverlight, and JavaFX. ‘It would be a terrible step backward if humanity’s major development platform [the Web] was controlled by a single vendor the way that previous platforms such as Windows have been,’ says HTML 5 co-editor Ian Hickson, a Google employee. But whether HTML 5 and its Canvas technology will displace proprietary plug-ins ‘really depends on what developers do,’ says Firefox technical lead Vlad Vukicevic. It also depends on M|cr0s0ft, the only company involved in the HTML 5 effort that is both a browser developer and an RIA tool developer. ‘That’s a big elephant in the room for them because you can imagine the Silverlight team [whose] whole existence is to add [this] functionality in. [But] if Internet Explorer puts it already in there, why do we have Silverlight?’ asks Mozilla’s Dion Almaer.” The RIA guys are quoted as saying they’re not worried, because HTML 5 + CSS 3 is 10 years out. Are they just whistling in the dark?
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China’s Green Dam, No Longer Compulsory, May Have Lifted Code
LionMage writes “Much has been made previously of how China’s Green Dam software must be installed on all new PCs in China, and of more recent revelations that the software may create exploitable security vulnerabilities or even provide the Chinese government with a ready-made botnet to use for potentially nefarious purposes. (One of those prior articles even discusses how Green Dam incorporates blacklists from CyberSitter.) Now the BBC is reporting that Solid Oak’s CyberSitter software may have had more than just a compiled blacklist lifted from it. Solid Oak is claiming that actual pieces of their code somehow ended up in Green Dam. From PC Magazine’s article: ‘Solid Oak Software, the developer of CyberSitter, claims that the look and feel of the GUI used by Green Dam mimics the style of CyberSitter. But more damning, chief executive Brian Milburn said, was the fact that the Green Dam code uses DLLs identified with the CyberSitter name, and even makes calls back to Solid Oak’s servers for updates.’” Relatedly, reader Spurious Logic writes that Green Dam won’t be mandatory after all, according to an unnamed official with China’s Ministry of Industry and Information Technology.
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